A new approach to 3-D holographic displays greatly improves the image quality

With the addition of holographic diffusers or frosted glasses to wavefront modulators, researchers offer a simple and practical solution to significantly enhance the performance of 3D dynamic holographic displays by 2,600 times.

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Sci-fi holograms a step closer

Physicists have invented a tiny device that creates the highest quality holographic images ever achieved, opening the door to imaging technologies seen in science fiction movies such as ‘Star Wars.’

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Why scientists should research emojis and emoticons :-P

More than 90 percent of online populations now incorporate emojis and emoticons into their texts and emails, and researchers are wondering what the use of (~_^), (>_<), or =D can reveal about human behavior. Emojis and emoticons can be used as tools for evaluating how we relate to each other in the digital age.

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3D scans for the automotive industry

The variety of car models has increased significantly over the past decades. Take Volkswagen: In 1950, the automaker produced just two model ranges – the Beetle and the transporter. Long gone are the times when one factory fabricated the same car for years on end. There is a trend towards more frequent model changes and smaller volumes. A car factory with just one production line suitable to manufacture multiple models is what the future will look like.

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Engine for Likelihood-Free Inference facilitates more effective simulation

The Engine for Likelihood-Free Inference is open to everyone, and it can help significantly reduce the number of simulator runs.

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Hands-free just as distracting as handheld mobile phone use behind the wheel

Talking hands-free on a mobile phone while driving is just as distracting as a conversation using a hand-held phone, despite one being illegal and the other not, a road safety study has found.

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No peeking: Humans play computer game using only direct brain stimulation

Researchers have published the first demonstration of humans playing a simple, two-dimensional computer game using only input from direct brain stimulation — without relying on any usual sensory cues from sight, hearing or touch.

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Phantom movements in augmented reality helps patients with chronic intractable phantom limb pain

A novel method of treating phantom limb pain has been developed using machine learning and augmented reality. This approach has been tested on over a dozen of amputees with chronic phantom limb pain who found no relief by other clinically available methods before. The new treatment reduced their pain by approximately 50 per cent, reports a clinical study.

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Augmented reality advances learning especially in informal science education context

The aim of a new research project was to analyze learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context.

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Realistic 3-D immersive visualization of unborn babies

Parents may soon be able to watch their unborn babies grow in realistic 3-D immersive visualizations, thanks to new technology that transforms MRI and ultrasound data into a 3-D virtual reality model of a fetus.

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A good combination: Model and experiment for a deeper look

Doctors performing medical check-ups want a full picture of the patient’s health without using the scalpel. Engineers who want to investigate the stability of a bridge without cutting into it are in the same position. Non-destructive testing methods play a major role in guaranteeing quality and safety, driving substantial interest in refined methodologies. Now researchers have developed a method that gives a precise picture of the inner world of objects combining a computerized model and experiment.

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Video Games: When lag time gets you shot

Do you always get ‘shot’ playing computer games? Do you, like a sore loser, also blame the equipment? Actually, rather surprisingly, you might be justified.

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